Cinema 4D R10 is in da House !
Hello Guys & Gals,
welcome back on my Blog. As you all my already noticed, i havn't updated this Blog since ages (in a digital world :)) Anyways. Today i'll tell you all a little bit about R10 of MAXON's flagship animation package.
There are several major improvements, my favoruite improvement is the new interface. It's beautifull and for most users, i spoke to, great when you have to work along time within C4D. The icons are simpler and more usable in my opinion. Another nice thing about the interface is the collapsable managers. When using the middle mouse button you are able to collapse the managers in no time. Pretty slick if you ask me.
Of course the interface is only a small part in the stack of improvements. UV Editing & Painting is also included in R10. This means, if you have a R10 you are able to work on your UV Maps in no time without having to purchase BodyPaint.
As you already found out on this Blog i'm pretty much into Motion Graphics. So the new Timeline really rocks. You have now greater Controll over your animations. The F-Curve editor also got an face lift. A small tiny feature which will make any animator happy is the Snapshot tool. It enables you to create a snapshot of your actual F-Curve, edit it and swap forward and backward from old to new F-Curve. Great when it comes to refining the animation.
MOCCA 3, how many of you Cinema4D users ever wanted to make Character animation ang got stuck on setting up the right IK, Weight or Morph ?? Well i was one of the guys who really been frustrated with MOCCA. So whenever i designed a charadter i already knew i wasn't able to animate it, because the efford of setting up a usabel Rig was far beyond my technical knowlage. But believe me MOCCA 3 can make you a Character animator in no time. As said before i never been able to built my own Rigs, but now, using MOCCA 3, even i can built Rigs :)
The new Joint based system of MOCCA3 really kicks ass. My first character walkcycle was done in less the 1h, including rigging, weighting and animation. So that's prertty fast, isn't it ?
The Character animation tools has got alot to get you up and running, for example the new Morph system. You now only have to add a Tag to your Geometry of choice and then change the shape within the Morph Tags, morph targets. No more copy paste of geometry anymore. Also the new Rotational Morph will make Character Riggers pretty happy. Imagine you want to morph the eyelids. Usually you had to workaround alot to keep the eyelids not intersecting with the eyeball. This is tha past now. You can easily setup two morph targets and then define a rotational axis on which the morph system will depend when it comes to animation. And tada, no more intersections.
Ever dreamed of giving you weak small character some power ? Well you can do it now, by using the new Muscle Deformer. This is absolutely great believe me. Adding muscles which will deform you mesh depending on the arms, legs od any body parts bulge. This also is a few minutes setup !
Well i think this post is getting quit long now so i better stop and let you surf to MAXON's Website which also got a face lift (great work by the Webdesigner, Hi stef :)).
In near future i'll release a series called "Rigging for Dummies". As i never dealed with Character animation or Rigging i think this will help alot of people getting started to do so. But be aware i'm not a TD (Technical Director) or a supa Char. Animator. This series will help you getting started and to get used to the tools like i did several weeks ago. So i hope you'll learn as good as i did with the new Video Tutorials.
Thnx for stopping by my Blog. One thing left to say. I'm on Tour for the next 2 Weeks, presenting Cinema4D all around Germany, Austria and Switzerland. So if any of you Germany users want to stop by and see R10 in action, please register yourselfs on Maxon Germany
::neosushi::
to actually download the tutorial
i have read about your tutorial. i really would like to download it but the link towards it seems to go wrong.
can you have a look at it
gretings epa